Java Programming just in 30-Days
Course Outline
Day
1: Introduction to Java Programming
- Objective:
Understand Java basics, IDE setup, and first program structure.
- Outcome:
Students can set up the environment and write their first "Hello,
World!" program.
Day
2: Basic Java Syntax
- Objective:
Learn Java syntax, variables, and data types.
- Outcome:
Students can declare and initialize variables and perform basic arithmetic
operations.
Day
3: Control Structures - Part 1
- Objective:
Explore conditional statements (
if
,else if
,else
,switch
). - Outcome:
Students can write programs that use conditional logic.
Day
4: Control Structures - Part 2
- Objective:
Understand loops (
for
,while
,do-while
) for iteration. - Outcome:
Students can implement loops in programs to solve repetitive tasks.
Day
5: Java Operators
- Objective:
Learn arithmetic, relational, logical, and bitwise operators.
- Outcome:
Students can use operators effectively in expressions.
Day
6: Arrays - Part 1
- Objective:
Introduction to single-dimensional arrays.
- Outcome:
Students can declare, initialize, and process arrays.
Day
7: Arrays - Part 2
- Objective:
Work with multi-dimensional arrays.
- Outcome:
Students can implement matrix operations.
Day
8: Strings and String Manipulation
- Objective:
Explore the
String
class and basic string operations. - Outcome:
Students can perform operations like concatenation, comparison, and
substring extraction.
Day
9: Methods - Part 1
- Objective:
Understand method definition, calling, and parameter passing.
- Outcome:
Students can create and use methods in programs.
Day
10: Methods - Part 2
- Objective:
Explore method overloading and recursion.
- Outcome:
Students can write recursive programs and overload methods.
Day
11: Object-Oriented Programming - Part 1
- Objective:
Learn about classes and objects.
- Outcome:
Students can define classes, create objects, and use instance variables
and methods.
Day
12: Object-Oriented Programming - Part 2
- Objective:
Understand constructors and their types.
- Outcome:
Students can write programs using parameterized and default constructors.
Day
13: Inheritance
- Objective:
Explore the concept of inheritance and the
super
keyword. - Outcome:
Students can implement inheritance and reuse code.
Day
14: Polymorphism
- Objective:
Learn method overriding and runtime polymorphism.
- Outcome:
Students can implement dynamic method dispatch.
Day
15: Abstract Classes and Interfaces
- Objective:
Understand abstraction and interfaces.
- Outcome:
Students can create and use abstract classes and interfaces.
Day
16: Exception Handling - Part 1
- Objective:
Learn the basics of exception handling using
try
,catch
, andfinally
. - Outcome:
Students can handle exceptions gracefully in their programs.
Day
17: Exception Handling - Part 2
- Objective:
Explore custom exceptions and
throws
keyword. - Outcome:
Students can create and handle user-defined exceptions.
Day
18: Packages
- Objective:
Understand Java packages and their benefits.
- Outcome:
Students can create and import packages.
Day
19: Java Collections Framework - Part 1
- Objective:
Introduction to collections like
ArrayList
andLinkedList
. - Outcome:
Students can use lists for dynamic data storage.
Day
20: Java Collections Framework - Part 2
- Objective:
Explore
HashMap
andHashSet
. - Outcome:
Students can store and retrieve key-value pairs and work with sets.
Day
21: File Handling - Part 1
- Objective:
Learn file reading and writing using
File
andScanner
classes. - Outcome:
Students can read from and write to text files.
Day
22: File Handling - Part 2
- Objective:
Work with
BufferedReader
andBufferedWriter
. - Outcome:
Students can handle file operations more efficiently.
Day
23: Multithreading - Part 1
- Objective:
Introduction to threads and the
Thread
class. - Outcome:
Students can create and run threads.
Day
24: Multithreading - Part 2
- Objective:
Learn thread synchronization.
- Outcome:
Students can manage thread safety in programs.
Day
25: GUI Programming - Part 1
- Objective:
Explore Java Swing for GUI creation.
- Outcome:
Students can create simple GUI applications using Swing components.
Day
26: GUI Programming - Part 2
- Objective:
Add event handling to GUI components.
- Outcome:
Students can create interactive applications.
Day
27: JDBC - Part 1
- Objective:
Introduction to JDBC and database connectivity.
- Outcome:
Students can connect Java applications to a database.
Day
28: JDBC - Part 2
- Objective:
Perform CRUD operations using JDBC.
- Outcome:
Students can insert, update, delete, and retrieve data from a database.
Day
29: Project Development - Part 1
- Objective:
Start a mini project (e.g., Student Management System).
- Outcome:
Students will outline project requirements and create initial designs.
Day
30: Project Development - Part 2
- Objective:
Complete and present the mini project.
- Outcome:
Students will have a functional project demonstrating their Java skills.